






In development

Grow yerba mate in the red earth of Misiones. Dry it over a wood fire, let it rest, and sell it under your family’s name.
A drying shed at the edge of the forest
Misiones, in the far northeast of Argentina: red earth, the Atlantic forest on every side, and yerba mate in rows between the trees.
Lucía Kowal inherits her grandmother Wanda’s drying shed, a small crew who knew Wanda for decades, and a notebook that doesn’t tell her everything.

From the leaf to the shelf

Grow
Yerba grows in rows on the red earth, under the trees you keep for shade. In the harvest season the pickers cut it by hand.

Process
Fire the leaf in the drum, dry it over wood smoke, mill it and let it rest. Then grind your own blends and pack them under your brand.

Sell
Every buyer means something different by good. Take the orders you can meet, and get the bags on the truck in time.

Run the place
A crew with names and shifts, storms that stop the picking, land to buy, and an old estancia to bring back.
The people on the farm

Lucía Kowal
Inherits the secadero.

Ramón Benítez
Leaf picker. Knew Wanda for forty years.

Nati da Silva
Farmhand. Quick, in two languages.

Tito Duarte
Fire-keeper and mechanic.
On the farm
- The whole chain: harvest, fire, dry, mill, age, grind, pack.
- Buyers with their own idea of good, and a reputation with each.
- Your own brand, built bag by bag.
- A named crew, seasonal pickers, shifts and morale.
- Storms, seasons, and stock that gets better with time.
- Land, power, ruins to restore, visitors to host.
Frames
Small pixels, on purpose


- Rendered small
- A 3D world drawn 360 pixels tall, outlined and enlarged with hard edges.
- Built from data
- Every model is voxels written as data. Every sound and voice is synthesized.
- Simulation first
- A deterministic world, ticking ten times a second. Godot 4, in English and Spanish.

